unreal.DynamicsBandSettings
¶
-
class
unreal.
DynamicsBandSettings
(crossover_top_frequency=20000.0, attack_time_msec=10.0, release_time_msec=100.0, threshold_db=- 6.0, ratio=1.5, knee_bandwidth_db=10.0, input_gain_db=0.0, output_gain_db=0.0)¶ Bases:
unreal.StructBase
Dynamics Band Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectMultiBandCompressor.h
Editor Properties: (see get_editor_property/set_editor_property)
attack_time_msec
(float): [Read-Write] The amount of time to ramp into any dynamics processing effect in milliseconds.crossover_top_frequency
(float): [Read-Write] Frequency of the crossover between this band and the next. The last band will have this property ignoredinput_gain_db
(float): [Read-Write] The input gain of the dynamics processor in dBknee_bandwidth_db
(float): [Read-Write] The knee bandwidth of the compressor to use in dBoutput_gain_db
(float): [Read-Write] The output gain of the dynamics processor in dBratio
(float): [Read-Write] The dynamics processor ratio – has different meaning depending on the processor type.release_time_msec
(float): [Read-Write] The amount of time to release the dynamics processing effect in millisecondsthreshold_db
(float): [Read-Write] The threshold at which to perform a dynamics processing operation
-
property
attack_time_msec
¶ [Read-Write] The amount of time to ramp into any dynamics processing effect in milliseconds.
- Type
(float)
-
property
crossover_top_frequency
¶ [Read-Write] Frequency of the crossover between this band and the next. The last band will have this property ignored
- Type
(float)
-
property
knee_bandwidth_db
¶ [Read-Write] The knee bandwidth of the compressor to use in dB
- Type
(float)
-
property
ratio
¶ [Read-Write] The dynamics processor ratio – has different meaning depending on the processor type.
- Type
(float)