unreal.EasingFunc
¶
-
class
unreal.
EasingFunc
¶ Bases:
unreal.EnumBase
Provides different easing functions that can be used in blueprints
C++ Source:
Module: Engine
File: KismetMathLibrary.h
-
CIRCULAR_IN
¶ Easing is based on a half circle.
- Type
11
-
CIRCULAR_IN_OUT
¶ Easing is based on two half circles.
- Type
13
-
CIRCULAR_OUT
¶ Easing is based on an inverted half circle.
- Type
12
-
EASE_IN
¶ Smoothly accelerates, but does not decelerate into the target. Ease amount controlled by BlendExp.
- Type
5
-
EASE_IN_OUT
¶ Smoothly accelerates and decelerates. Ease amount controlled by BlendExp.
- Type
7
-
EASE_OUT
¶ Immediately accelerates, but smoothly decelerates into the target. Ease amount controlled by BlendExp.
- Type
6
-
EXPO_IN
¶ Easing in using an exponential
- Type
8
-
EXPO_IN_OUT
¶ Easing in/out using an exponential method
- Type
10
-
EXPO_OUT
¶ Easing out using an exponential
- Type
9
-
LINEAR
¶ Simple linear interpolation.
- Type
0
-
SINUSOIDAL_IN
¶ Sinusoidal in interpolation.
- Type
2
-
SINUSOIDAL_IN_OUT
¶ Sinusoidal in/out interpolation.
- Type
4
-
SINUSOIDAL_OUT
¶ Sinusoidal out interpolation.
- Type
3
-
STEP
¶ Simple step interpolation.
- Type
1