unreal.EditorCompositeSection
¶
-
class
unreal.
EditorCompositeSection
(outer=None, name='None')¶ Bases:
unreal.EditorAnimBaseObj
Editor Composite Section
C++ Source:
Module: UnrealEd
File: EditorCompositeSection.h
Editor Properties: (see get_editor_property/set_editor_property)
composite_section
(CompositeSection): [Read-Write] Default blend in time.