unreal.EditorScriptingMeshReductionOptions
¶
-
class
unreal.
EditorScriptingMeshReductionOptions
(auto_compute_lod_screen_size=True, reduction_settings=[])¶ Bases:
unreal.StructBase
Editor Scripting Mesh Reduction Options
C++ Source:
Plugin: EditorScriptingUtilities
Module: EditorScriptingUtilities
File: EditorStaticMeshLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_compute_lod_screen_size
(bool): [Read-Write] If true, the screen sizes at which LODs swap are computed automatically that this is displayed as ‘Auto Compute LOD Distances’ in the UI:reduction_settings
(Array(EditorScriptingMeshReductionSettings)): [Read-Write] Array of reduction settings to apply to each new LOD mesh.
-
property
auto_compute_lod_screen_size
¶ [Read-Write] If true, the screen sizes at which LODs swap are computed automatically that this is displayed as ‘Auto Compute LOD Distances’ in the UI:
- Type
(bool)
-
property
reduction_settings
¶ [Read-Write] Array of reduction settings to apply to each new LOD mesh.