unreal.EditorTestsUtilityLibrary
¶
-
class
unreal.
EditorTestsUtilityLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Blueprint library for altering and analyzing animation / skeletal data
C++ Source:
Plugin: EditorTests
Module: EditorTests
File: EditorTestsUtilityLibrary.h
-
classmethod
bake_materials_for_component
(static_mesh_component, material_options, material_merge_options) → None¶ Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions
- Parameters
static_mesh_component (StaticMeshComponent) –
material_options (MaterialOptions) –
material_merge_options (MaterialMergeOptions) –
-
classmethod
merge_static_mesh_components
(static_mesh_components, merge_settings, replace_actors)¶ Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings
- Parameters
static_mesh_components (Array(StaticMeshComponent)) –
merge_settings (MeshMergingSettings) –
replace_actors (bool) –
- Returns
out_lod_indices (Array(int32)):
- Return type
Array(int32)