unreal.EditorUtilityLibrary
¶
-
class
unreal.
EditorUtilityLibrary
(outer=None, name='None')¶ Bases:
unreal.BlueprintFunctionLibrary
Expose editor utility functions to Blutilities
C++ Source:
Module: Blutility
File: EditorUtilityLibrary.h
-
get_actor_reference
(path_to_actor) → Actor¶ Attempts to find the actor specified by PathToActor in the current editor world
-
classmethod
get_selected_asset_data
()¶ Gets the set of currently selected asset data
-
classmethod
get_selected_assets
()¶ Gets the set of currently selected assets
-
classmethod
get_selected_blueprint_classes
()¶ Gets the set of currently selected classes
-
classmethod
get_selection_bounds
() -> (origin=Vector, box_extent=Vector, sphere_radius=float)¶ Get Selection Bounds
- Returns
origin (Vector):
box_extent (Vector):
sphere_radius (float):
- Return type
tuple