unreal.ElementID
¶
-
class
unreal.
ElementID
(id_value=- 1)¶ Bases:
unreal.StructBase
mesheditor: Need comments: mesheditor script: BP doesn’t have name spaces, so we might need a more specific display name, or just rename our various types:
C++ Source:
Module: MeshDescription
File: MeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
id_value
(int32): [Read-Write] The actual mesh element index this ID represents. Read-only.
-
property
id_value
¶ [Read-Only] The actual mesh element index this ID represents. Read-only.
- Type
(int32)