unreal.EmitterDynamicParameterValue
¶
-
class
unreal.
EmitterDynamicParameterValue
¶ Bases:
unreal.EnumBase
Enumeration indicating the way a dynamic parameter should be set.
C++ Source:
Module: Engine
File: ParticleModuleParameterDynamic.h
-
EDPV_AUTO_SET
¶ AutoSet - ignore values set in the distribution, another module will handle this data
- Type
1
-
EDPV_USER_SET
¶ UserSet - use the user set values in the distribution (the default)
- Type
0
-
EDPV_VELOCITY_MAG
¶ VelocityMag - pass the particle velocity magnitude thru
- Type
5
-
EDPV_VELOCITY_X
¶ VelocityX - pass the particle velocity along the X-axis thru
- Type
2
-
EDPV_VELOCITY_Y
¶ VelocityY - pass the particle velocity along the Y-axis thru
- Type
3
-
EDPV_VELOCITY_Z
¶ VelocityZ - pass the particle velocity along the Z-axis thru
- Type
4