unreal.EndpointSubmix
¶
-
class
unreal.
EndpointSubmix
(outer=None, name='None')¶ Bases:
unreal.SoundSubmixBase
Sound Submix class meant for sending audio to an external endpoint, such as controller haptics or an additional audio device.
C++ Source:
Module: Engine
File: SoundSubmix.h
Editor Properties: (see get_editor_property/set_editor_property)
child_submixes
(Array(SoundSubmixBase)): [Read-Only] Child submixes to this sound mixendpoint_settings
(AudioEndpointSettingsBase): [Read-Write] TODO: Make this editable only if EndpointType is non-default,and filter classes based on ISoundfieldFactory::GetCustomSettingsClass().
endpoint_type
(Name): [Read-Write] Currently used format.