unreal.EnvQueryGenerator_BlueprintBase
¶
-
class
unreal.
EnvQueryGenerator_BlueprintBase
(outer=None, name='None')¶ Bases:
unreal.EnvQueryGenerator
Env Query Generator Blueprint Base
C++ Source:
Module: AIModule
File: EnvQueryGenerator_BlueprintBase.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_sort_tests
(bool): [Read-Write] if set, tests will be automatically sorted for best performance before running querycontext
(type(Class)): [Read-Write] contextgenerated_item_type
(type(Class)): [Read-Write] this should show up only in the generator’s BP, but due to the way EQS editor is generating widgets it’s there as well It’s a bug and we’ll fix it:generators_action_description
(Text): [Read-Write] A short description of what test does, like “Generate pawn named Joe”option_name
(str): [Read-Write] Option Name
-
add_generated_actor
(generated_actor) → None¶ Add Generated Actor
- Parameters
generated_actor (Actor) –
-
add_generated_vector
(generated_vector) → None¶ Add Generated Vector
- Parameters
generated_vector (Vector) –