unreal.EvaluatorMode
¶
-
class
unreal.
EvaluatorMode
¶ Bases:
unreal.EnumBase
Determines the behavior this node will use when updating and evaluating.
C++ Source:
Module: Engine
File: AnimNode_TransitionPoseEvaluator.h
-
EM_DELAYED_FREEZE
¶ DataSource is ticked and evaluated for a given number of frames, then freezes after and uses the cached pose for future frames.
- Type
2
-
EM_FREEZE
¶ DataSource is never ticked and only evaluated on the first frame. Every frame after uses the cached pose from the first frame.
- Type
1
-
EM_STANDARD
¶ DataSource is ticked and evaluated every frame.
- Type
0