unreal.FBXAnimationLengthImportType
¶
-
class
unreal.
FBXAnimationLengthImportType
¶ Bases:
unreal.EnumBase
Animation length type when importing
C++ Source:
Module: UnrealEd
File: FbxAnimSequenceImportData.h
-
FBXALIT_ANIMATED_KEY
¶ Will import the range of frames that have animation. Can be useful if the exported range is longer than the actual animation in the FBX file
- Type
1
-
FBXALIT_EXPORTED_TIME
¶ This option imports animation frames based on what is defined at the time of export
- Type
0
-
FBXALIT_SET_RANGE
¶ This will enable the Start Frame and End Frame properties for you to define the frames of animation to import
- Type
2