unreal.FControlRigChannelEnum
¶
-
class
unreal.
FControlRigChannelEnum
¶ Bases:
unreal.EnumBase
Enumeration specifying the control type and channel
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
-
BOOL
¶ Bool
- Type
0
-
ENUM
¶ Enum
- Type
1
-
FLOAT
¶ Float
- Type
3
-
INTEGER
¶ Integer
- Type
2
-
POSITION_X
¶ Position.X
- Type
6
-
POSITION_Y
¶ Position.Y
- Type
7
-
POSITION_Z
¶ Position.Z
- Type
8
-
ROTATOR_X
¶ Rotator.X
- Type
9
-
ROTATOR_Y
¶ Rotator.Y
- Type
10
-
ROTATOR_Z
¶ Rotator.Z
- Type
11
-
SCALE_X
¶ Scale.X
- Type
12
-
SCALE_Y
¶ Scale.Y
- Type
13
-
SCALE_Z
¶ Scale.Z
- Type
14
-
VECTOR2DX
¶ Vector2D.X
- Type
4
-
VECTOR2DY
¶ Vector2D.Y
- Type
5