unreal.FindSessionsCallbackProxy
¶
-
class
unreal.
FindSessionsCallbackProxy
(outer=None, name='None')¶ Bases:
unreal.OnlineBlueprintCallProxyBase
Find Sessions Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: FindSessionsCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(BlueprintFindSessionsResultDelegate): [Read-Write] Called when there is an unsuccessful queryon_success
(BlueprintFindSessionsResultDelegate): [Read-Write] Called when there is a successful query
-
classmethod
get_current_players
(result) → int32¶ Get Current Players
- Parameters
result (BlueprintSessionResult) –
- Returns
- Return type
int32
-
classmethod
get_max_players
(result) → int32¶ Get Max Players
- Parameters
result (BlueprintSessionResult) –
- Returns
- Return type
int32
-
classmethod
get_ping_in_ms
(result) → int32¶ Get Ping in Ms
- Parameters
result (BlueprintSessionResult) –
- Returns
- Return type
int32
-
classmethod
get_server_name
(result) → str¶ Get Server Name
- Parameters
result (BlueprintSessionResult) –
- Returns
- Return type
-
property
on_failure
¶ [Read-Write] Called when there is an unsuccessful query
-
property
on_success
¶ [Read-Write] Called when there is a successful query