unreal.FireEventsAtPosition
¶
-
class
unreal.
FireEventsAtPosition
¶ Bases:
unreal.EnumBase
Indicates at what point in the sequence evaluation events should fire
C++ Source:
Module: MovieSceneTracks
File: MovieSceneEventTrack.h
-
AFTER_SPAWN
¶ Fire events right after any spawn tracks have been evaluated
- Type
2
-
AT_END_OF_EVALUATION
¶ Fire events after everything else has been evaluated in the sequence
- Type
1
-
AT_START_OF_EVALUATION
¶ Fire events before anything else is evaluated in the sequence
- Type
0