unreal.FlipbookCollisionMode
¶
-
class
unreal.
FlipbookCollisionMode
¶ Bases:
unreal.EnumBase
EFlipbook Collision Mode
C++ Source:
Plugin: Paper2D
Module: Paper2D
File: PaperFlipbook.h
-
EACH_FRAME_COLLISION
¶ This setting is not recommended and is very expensive, recreating the physics state every frame)
- Type
2
- Type
The flipbook changes collision each frame based on the animation (Note
-
FIRST_FRAME_COLLISION
¶ The flipbook has non-animated collision based on the first frame of the animation
- Type
1
-
NO_COLLISION
¶ The flipbook has no collision
- Type
0