unreal.FloatInterval
¶
-
class
unreal.
FloatInterval
¶ Bases:
unreal.StructBase
An interval of floats, defined by inclusive min and max values This is a mirror of TInterval<float>, defined in Interval.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
max
(float): [Read-Write] Values must be <= Maxmin
(float): [Read-Write] Values must be >= Min