unreal.FloatRange
¶
-
class
unreal.
FloatRange
(lower_bound=[RangeBoundTypes.EXCLUSIVE, 0.0], upper_bound=[RangeBoundTypes.EXCLUSIVE, 0.0])¶ Bases:
unreal.StructBase
A contiguous set of floats described by lower and upper bound values. This is a mirror of TRange<float>, defined in Range.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
lower_bound
(FloatRangeBound): [Read-Write] Holds the range’s lower bound.upper_bound
(FloatRangeBound): [Read-Write] Holds the range’s upper bound.
-
property
lower_bound
¶ [Read-Write] Holds the range’s lower bound.
- Type
-
property
upper_bound
¶ [Read-Write] Holds the range’s upper bound.
- Type