unreal.FollicleMaskOptions
¶
-
class
unreal.
FollicleMaskOptions
(groom=None, channel=FollicleMaskChannel.R)¶ Bases:
unreal.StructBase
Follicle Mask Options
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCreateFollicleMaskOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(FollicleMaskChannel): [Read-Write] Texture channel in which the groom’s roots mask will be writtent to.groom
(GroomAsset): [Read-Only] Groom asset
-
property
channel
¶ [Read-Write] Texture channel in which the groom’s roots mask will be writtent to.
- Type
-
property
groom
¶ [Read-Only] Groom asset
- Type