unreal.FontRenderInfo
¶
-
class
unreal.
FontRenderInfo
(clip_text=False, enable_shadow=False, glow_info=[False, [0.0, 0.0, 0.0, 0.0], [0.0, 0.0], [0.0, 0.0]])¶ Bases:
unreal.StructBase
Information used in font rendering
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
clip_text
(bool): [Read-Write] Whether to clip textenable_shadow
(bool): [Read-Write] Whether to turn on shadowingglow_info
(DepthFieldGlowInfo): [Read-Write] Depth field glow parameters (only usable if font was imported with a depth field)
-
property
glow_info
¶ [Read-Write] Depth field glow parameters (only usable if font was imported with a depth field)
- Type