unreal.ForceFeedbackAttenuation
¶
-
class
unreal.
ForceFeedbackAttenuation
(outer=None, name='None')¶ Bases:
unreal.Object
Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components
C++ Source:
Module: Engine
File: ForceFeedbackAttenuation.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation
(ForceFeedbackAttenuationSettings): [Read-Write] Attenuation
-
property
attenuation
¶ [Read-Only] Attenuation