unreal.FracturePlaneCutSettings

class unreal.FracturePlaneCutSettings(outer=None, name='None')

Bases: unreal.Object

Fracture Plane Cut Settings

C++ Source:

  • Plugin: ChaosEditor

  • Module: FractureEditor

  • File: FractureToolPlaneCut.h

Editor Properties: (see get_editor_property/set_editor_property)

  • number_planar_cuts (int32): [Read-Write] Number of Clusters - Cluster Voronoi Method

  • reference_actor (Actor): [Read-Write] Actor to be used for voronoi bounds or plane cutting