unreal.FracturePlaneCutSettings
¶
-
class
unreal.
FracturePlaneCutSettings
(outer=None, name='None')¶ Bases:
unreal.Object
Fracture Plane Cut Settings
C++ Source:
Plugin: ChaosEditor
Module: FractureEditor
File: FractureToolPlaneCut.h
Editor Properties: (see get_editor_property/set_editor_property)
number_planar_cuts
(int32): [Read-Write] Number of Clusters - Cluster Voronoi Methodreference_actor
(Actor): [Read-Write] Actor to be used for voronoi bounds or plane cutting