unreal.FractureUniformSettings
¶
-
class
unreal.
FractureUniformSettings
(outer=None, name='None')¶ Bases:
unreal.Object
Fracture Uniform Settings
C++ Source:
Plugin: ChaosEditor
Module: FractureEditor
File: FractureToolUniform.h
Editor Properties: (see get_editor_property/set_editor_property)
number_voronoi_sites_max
(int32): [Read-Write] Maximum Number of Voronoi sites - A random number will be chosen between the Min and Max for each bone you have selectednumber_voronoi_sites_min
(int32): [Read-Write] Minimum Number of Voronoi sites - A random number will be chosen between the Min and Max for each bone you have selected