unreal.FractureUniformSettings

class unreal.FractureUniformSettings(outer=None, name='None')

Bases: unreal.Object

Fracture Uniform Settings

C++ Source:

  • Plugin: ChaosEditor

  • Module: FractureEditor

  • File: FractureToolUniform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • number_voronoi_sites_max (int32): [Read-Write] Maximum Number of Voronoi sites - A random number will be chosen between the Min and Max for each bone you have selected

  • number_voronoi_sites_min (int32): [Read-Write] Minimum Number of Voronoi sites - A random number will be chosen between the Min and Max for each bone you have selected