unreal.FrameNumber
¶
-
class
unreal.
FrameNumber
(value=0)¶ Bases:
unreal.StructBase
A frame number value, representing discrete frames since the start of timing. The full C++ class is located here: EngineSourceRuntimeCorePublicMiscFrameNumber.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
value
(int32): [Read-Write] Value
-
__add__
(other)¶ Overloads:
int32
Addition (FrameNumber A + int B)FrameNumber
Addition (FrameNumber A + FrameNumber B)
-
__iadd__
(other)¶ Overloads:
int32
Addition (FrameNumber A + int B)FrameNumber
Addition (FrameNumber A + FrameNumber B)
-
__imul__
(other)¶ Overloads:
int32
Multiply (FrameNumber A * B)
-
__isub__
(other)¶ Overloads:
int32
Subtraction (FrameNumber A - int B)FrameNumber
Subtraction (FrameNumber A - FrameNumber B)
-
__mul__
(other)¶ Overloads:
int32
Multiply (FrameNumber A * B)
-
__sub__
(other)¶ Overloads:
int32
Subtraction (FrameNumber A - int B)FrameNumber
Subtraction (FrameNumber A - FrameNumber B)
-
__truediv__
(other)¶ Overloads:
int32
Divide (FrameNumber A / B)
-
add_frame_number_frame_number
(b) → None¶ Addition (FrameNumber A + FrameNumber B)
- Parameters
b (FrameNumber) –
- Returns
- Return type
-
add_frame_number_integer
(b) → None¶ Addition (FrameNumber A + int B)
- Parameters
b (int32) –
- Returns
- Return type
-
divide_frame_number_integer
(b) → None¶ Divide (FrameNumber A / B)
- Parameters
b (int32) –
- Returns
- Return type
-
multiply_frame_number_integer
(b) → None¶ Multiply (FrameNumber A * B)
- Parameters
b (int32) –
- Returns
- Return type
-
subtract_frame_number_frame_number
(b) → None¶ Subtraction (FrameNumber A - FrameNumber B)
- Parameters
b (FrameNumber) –
- Returns
- Return type
-
subtract_frame_number_integer
(b) → None¶ Subtraction (FrameNumber A - int B)
- Parameters
b (int32) –
- Returns
- Return type
-
property
value
¶ [Read-Write] Value
- Type
(int32)