unreal.FrameNumberRangeBound
¶
-
class
unreal.
FrameNumberRangeBound
(type=RangeBoundTypes.EXCLUSIVE, value=[0])¶ Bases:
unreal.StructBase
Defines a single bound for a range of frame numbers. This is a mirror of TRangeBound<FFrameNumber>, defined in RangeBound.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
type
(RangeBoundTypes): [Read-Write] Typevalue
(FrameNumber): [Read-Write] Value
-
property
type
¶ [Read-Write] Type
- Type
-
property
value
¶ [Read-Write] Value
- Type