unreal.FrameRate
¶
-
class
unreal.
FrameRate
(numerator=0, denominator=1)¶ Bases:
unreal.StructBase
A frame rate represented as a fraction comprising 2 integers: a numerator (number of frames), and a denominator (per second). The full C++ class is located here: EngineSourceRuntimeCorePublicMiscFrameRate.h:
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
denominator
(int32): [Read-Write] The denominator of the framerate represented as a number of frames per second (e.g. 1 for 60 fps)numerator
(int32): [Read-Write] The numerator of the framerate represented as a number of frames per second (e.g. 60 for 60 fps)
-
property
denominator
¶ [Read-Write] The denominator of the framerate represented as a number of frames per second (e.g. 1 for 60 fps)
- Type
(int32)
-
property
numerator
¶ [Read-Write] The numerator of the framerate represented as a number of frames per second (e.g. 60 for 60 fps)
- Type
(int32)