unreal.FreezeFrame

class unreal.FreezeFrame(outer=None, name='None')

Bases: unreal.Object

This singleton object allows Pixel Streaming to be frozen and unfrozen from Blueprint. When frozen, a freeze frame (a still image) will be used by the browser instead of the video stream.

C++ Source:

  • Plugin: PixelStreaming

  • Module: PixelStreaming

  • File: FreezeFrame.h

classmethod freeze_frame(texture)None

Freeze Pixel Streaming.

Parameters

texture (Texture2D) – The freeze frame to display. If null then the back buffer is captured.

classmethod unfreeze_frame()None

Unfreeze Pixel Streaming.