unreal.FrictionCombineMode
¶
-
class
unreal.
FrictionCombineMode
¶ Bases:
unreal.EnumBase
EFriction Combine Mode
C++ Source:
Module: PhysicsCore
File: PhysicsSettingsEnums.h
-
AVERAGE
¶ (a+b)/2
- Type
0
- Type
Uses the average value of the materials touching
-
MAX
¶ max(a,b)
- Type
3
- Type
Uses the maximum value of materials touching
-
MIN
¶ min(a,b)
- Type
1
- Type
Uses the minimum value of the materials touching
-
MULTIPLY
¶ a*b
- Type
2
- Type
Uses the product of the values of the materials touching