unreal.GameplayAbilityActivationMode
¶
-
class
unreal.
GameplayAbilityActivationMode
¶ Bases:
unreal.EnumBase
Describes the status of activating this ability, this is updated as prediction is handled
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilitySpec.h
-
AUTHORITY
¶ We are the authority activating this ability
- Type
0
-
CONFIRMED
¶ We are not the authority, but the authority has confirmed this activation
- Type
3
-
NON_AUTHORITY
¶ We are not the authority but aren’t predicting yet. This is a mostly invalid state to be in
- Type
1
-
PREDICTING
¶ We are predicting the activation of this ability
- Type
2
-
REJECTED
¶ We tried to activate it, and server told us we couldn’t (even though we thought we could)
- Type
4