unreal.GameplayAbilityTargetData_LocationInfo
¶
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class
unreal.
GameplayAbilityTargetData_LocationInfo
(source_location=[GameplayAbilityTargetingLocationType.LITERAL_TRANSFORM, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], None, None, None, 'None'], target_location=[GameplayAbilityTargetingLocationType.LITERAL_TRANSFORM, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], None, None, None, 'None'])¶ Bases:
unreal.GameplayAbilityTargetData
Target data with just a source and target location in space
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTargetTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
source_location
(GameplayAbilityTargetingLocationInfo): [Read-Write] Generic location data for sourcetarget_location
(GameplayAbilityTargetingLocationInfo): [Read-Write] Generic location data for target
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property
source_location
¶ [Read-Write] Generic location data for source
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property
target_location
¶ [Read-Write] Generic location data for target