unreal.GameplayAbilityTargetingLocationType
¶
-
class
unreal.
GameplayAbilityTargetingLocationType
¶ Bases:
unreal.EnumBase
What type of location calculation to use when an ability asks for our transform
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTargetTypes.h
-
ACTOR_TRANSFORM
¶ We pull the transform from an associated actor directly
- Type
1
-
LITERAL_TRANSFORM
¶ We report an actual raw transform. This is also the final fallback if other methods fail
- Type
0
-
SOCKET_TRANSFORM
¶ We aim from a named socket on the player’s skeletal mesh component
- Type
2