unreal.GameplayCueNotify_HitImpact
¶
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class
unreal.
GameplayCueNotify_HitImpact
(outer=None, name='None')¶ Bases:
unreal.GameplayCueNotify_Static
Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotify_HitImpact.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_cue_tag
(GameplayTag): [Read-Write] Tag this notify is activated byis_override
(bool): [Read-Write] Does this Cue override other cues, or is it called in addition to them? E.g., If this is Damage.Physical.Slash, we wont call Damage.Physical afer we run this cue.particle_system
(ParticleSystem): [Read-Write] Effects to play for weapon attacks against specific surfacessound
(SoundBase): [Read-Write] Sound
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property
particle_system
¶ [Read-Write] Effects to play for weapon attacks against specific surfaces
- Type