unreal.GameplayEffectCustomApplicationRequirement
¶
-
class
unreal.
GameplayEffectCustomApplicationRequirement
(outer=None, name='None')¶ Bases:
unreal.Object
Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectCustomApplicationRequirement.h
-
can_apply_gameplay_effect
(gameplay_effect, spec, asc) → bool¶ Return whether the gameplay effect should be applied or not
- Parameters
gameplay_effect (GameplayEffect) –
spec (GameplayEffectSpec) –
asc (AbilitySystemComponent) –
- Returns
- Return type