unreal.GameplayEffectScopedModifierAggregatorType
¶
-
class
unreal.
GameplayEffectScopedModifierAggregatorType
¶ Bases:
unreal.EnumBase
Enumeration representing the types of scoped modifier aggregator usages available
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
-
CAPTURED_ATTRIBUTE_BACKED
¶ Aggregator is backed by an attribute capture
- Type
0
-
TRANSIENT
¶ Aggregator is entirely transient (acting as a “temporary variable”) and must be identified via gameplay tag
- Type
1