unreal.GameplayEffectScopedModifierAggregatorType

class unreal.GameplayEffectScopedModifierAggregatorType

Bases: unreal.EnumBase

Enumeration representing the types of scoped modifier aggregator usages available

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

CAPTURED_ATTRIBUTE_BACKED

Aggregator is backed by an attribute capture

Type

0

TRANSIENT

Aggregator is entirely transient (acting as a “temporary variable”) and must be identified via gameplay tag

Type

1