unreal.GameplayEffectStackingDurationPolicy

class unreal.GameplayEffectStackingDurationPolicy

Bases: unreal.EnumBase

Enumeration of policies for dealing with duration of a gameplay effect while stacking

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

NEVER_REFRESH

The duration of the effect will never be refreshed

Type

1

REFRESH_ON_SUCCESSFUL_APPLICATION

The duration of the effect will be refreshed from any successful stack application

Type

0