unreal.GameplayEffectStackingDurationPolicy
¶
-
class
unreal.
GameplayEffectStackingDurationPolicy
¶ Bases:
unreal.EnumBase
Enumeration of policies for dealing with duration of a gameplay effect while stacking
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
-
NEVER_REFRESH
¶ The duration of the effect will never be refreshed
- Type
1
-
REFRESH_ON_SUCCESSFUL_APPLICATION
¶ The duration of the effect will be refreshed from any successful stack application
- Type
0