unreal.GameplayEffectStackingPeriodPolicy

class unreal.GameplayEffectStackingPeriodPolicy

Bases: unreal.EnumBase

Enumeration of policies for dealing with the period of a gameplay effect while stacking

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

NEVER_RESET

The progress toward the next tick of a periodic effect will never be reset, regardless of stack applications

Type

1

RESET_ON_SUCCESSFUL_APPLICATION

Any progress toward the next tick of a periodic effect is discarded upon any successful stack application

Type

0