unreal.GameplayEffectStackingType

class unreal.GameplayEffectStackingType

Bases: unreal.EnumBase

Enumeration for ways a single GameplayEffect asset can stack.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

AGGREGATE_BY_SOURCE

Each caster has its own stack.

Type

1

AGGREGATE_BY_TARGET

Each target has its own stack.

Type

2

NONE

No stacking. Multiple applications of this GameplayEffect are treated as separate instances.

Type

0