unreal.GameplayEffectStackingType
¶
-
class
unreal.
GameplayEffectStackingType
¶ Bases:
unreal.EnumBase
Enumeration for ways a single GameplayEffect asset can stack.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
-
AGGREGATE_BY_SOURCE
¶ Each caster has its own stack.
- Type
1
-
AGGREGATE_BY_TARGET
¶ Each target has its own stack.
- Type
2
-
NONE
¶ No stacking. Multiple applications of this GameplayEffect are treated as separate instances.
- Type
0