unreal.GameplayTargetingConfirmation
¶
-
class
unreal.
GameplayTargetingConfirmation
¶ Bases:
unreal.EnumBase
Describes how the targeting information is confirmed
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTargetTypes.h
-
CUSTOM
¶ The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. Not supported by all TargetingActors
- Type
2
-
CUSTOM_MULTI
¶ The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. Not supported by all TargetingActors. Should not destroy upon data production
- Type
3
-
INSTANT
¶ The targeting happens instantly without special logic or user input deciding when to ‘fire’
- Type
0
-
USER_CONFIRMED
¶ The targeting happens when the user confirms the targeting
- Type
1