unreal.GaussianSumBloomSettings
¶
-
class
unreal.
GaussianSumBloomSettings
(intensity=0.675, threshold=- 1.0, size_scale=4.0, filter1_size=0.3, filter2_size=1.0, filter3_size=2.0, filter4_size=10.0, filter5_size=30.0, filter6_size=64.0, filter1_tint=[0.3465, 0.3465, 0.3465, 1.0], filter2_tint=[0.138, 0.138, 0.138, 1.0], filter3_tint=[0.1176, 0.1176, 0.1176, 1.0], filter4_tint=[0.066, 0.066, 0.066, 1.0], filter5_tint=[0.066, 0.066, 0.066, 1.0], filter6_tint=[0.061, 0.061, 0.061, 1.0])¶ Bases:
unreal.StructBase
Gaussian Sum Bloom Settings
C++ Source:
Module: Engine
File: Scene.h
Editor Properties: (see get_editor_property/set_editor_property)
filter1_size
(float): [Read-Write] Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitationsfilter1_tint
(LinearColor): [Read-Write] Bloom1 tint colorfilter2_size
(float): [Read-Write] Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitationsfilter2_tint
(LinearColor): [Read-Write] Bloom2 tint colorfilter3_size
(float): [Read-Write] Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitationsfilter3_tint
(LinearColor): [Read-Write] Bloom3 tint colorfilter4_size
(float): [Read-Write] Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitationsfilter4_tint
(LinearColor): [Read-Write] Bloom4 tint colorfilter5_size
(float): [Read-Write] Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitationsfilter5_tint
(LinearColor): [Read-Write] Bloom5 tint colorfilter6_size
(float): [Read-Write] Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitationsfilter6_tint
(LinearColor): [Read-Write] Bloom6 tint colorintensity
(float): [Read-Write] Multiplier for all bloom contributions >=0: off, 1(default), >1 brightersize_scale
(float): [Read-Write] Scale for all bloom sizesthreshold
(float): [Read-Write] minimum brightness the bloom starts having effect -1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter
-
property
filter1_size
¶ [Read-Write] Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitations
- Type
(float)
-
property
filter1_tint
¶ [Read-Write] Bloom1 tint color
- Type
-
property
filter2_size
¶ [Read-Write] Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations
- Type
(float)
-
property
filter2_tint
¶ [Read-Write] Bloom2 tint color
- Type
-
property
filter3_size
¶ [Read-Write] Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations
- Type
(float)
-
property
filter3_tint
¶ [Read-Write] Bloom3 tint color
- Type
-
property
filter4_size
¶ [Read-Write] Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations
- Type
(float)
-
property
filter4_tint
¶ [Read-Write] Bloom4 tint color
- Type
-
property
filter5_size
¶ [Read-Write] Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations
- Type
(float)
-
property
filter5_tint
¶ [Read-Write] Bloom5 tint color
- Type
-
property
filter6_size
¶ [Read-Write] Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations
- Type
(float)
-
property
filter6_tint
¶ [Read-Write] Bloom6 tint color
- Type