unreal.GenlockedTimecodeProvider
¶
-
class
unreal.
GenlockedTimecodeProvider
(outer=None, name='None')¶ Bases:
unreal.TimecodeProvider
This timecode provider base class will try to use the engine genlock sync to adjust its count.
C++ Source:
Module: TimeManagement
File: GenlockedTimecodeProvider.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_delay
(float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. GetDelayedQualifiedFrameTime, GetDelayedTimecode:use_genlock_to_count
(bool): [Read-Write] Use Genlock Sync to update Timecode count