unreal.GeometryCollectionDebugDrawActorHideGeometry
¶
-
class
unreal.
GeometryCollectionDebugDrawActorHideGeometry
¶ Bases:
unreal.EnumBase
- EGeometryCollectionDebugDrawActorHideGeometry
Visibility enum.
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionDebugDrawActor.h
-
HIDE_ALL
¶ Hide all geometry collections.
- Type
4
-
HIDE_NONE
¶ Do not hide any geometry.
- Type
0
-
HIDE_SELECTED
¶ Hide the geometry associated with the selected rigid bodies.
- Type
2
-
HIDE_WHOLE_COLLECTION
¶ Hide the entire geometry collection associated with the selected rigid bodies.
- Type
3
-
HIDE_WITH_COLLISION
¶ Hide the geometry associated with rigid bodies that are selected for collision volume visualization.
- Type
1