unreal.GeometryCollectionDebugDrawActorSelectedRigidBody
¶
-
class
unreal.
GeometryCollectionDebugDrawActorSelectedRigidBody
¶ Bases:
unreal.StructBase
- FGeometryCollectionDebugDrawActorSelectedRigidBody
Structure used to select a rigid body id with a picking tool through a detail customization.
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionDebugDrawActor.h
Editor Properties: (see get_editor_property/set_editor_property)
geometry_collection
(GeometryCollectionActor): [Read-Only] Currently selected geometry collection.id
(int32): [Read-Write] Id of the selected rigid body whose to visualize debug informations. Use -1 to visualize all Geometry Collections.solver
(ChaosSolverActor): [Read-Write] Chaos RBD Solver. Will use the world’s default solver actor if null.