unreal.GeometryCollectionSizeSpecificData
¶
-
class
unreal.
GeometryCollectionSizeSpecificData
¶ Bases:
unreal.StructBase
Geometry Collection Size Specific Data
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_object_reduction_percentage
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10)collision_particles_fraction
(float): [Read-Write] Number of particles on the triangulated surface to use for collisions.collision_type
(CollisionTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures.implicit_type
(ImplicitTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures.max_cluster_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10)max_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10)max_size
(float): [Read-Write] The max size these settings apply tomaximum_collision_particles
(int32): [Read-Write] Max number of particles.min_cluster_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5)min_level_set_resolution
(int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5)