unreal.GeometryCollectionSizeSpecificData

class unreal.GeometryCollectionSizeSpecificData

Bases: unreal.StructBase

Geometry Collection Size Specific Data

C++ Source:

  • Module: GeometryCollectionEngine

  • File: GeometryCollectionObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_object_reduction_percentage (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10)

  • collision_particles_fraction (float): [Read-Write] Number of particles on the triangulated surface to use for collisions.

  • collision_type (CollisionTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures.

  • implicit_type (ImplicitTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures.

  • max_cluster_level_set_resolution (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10)

  • max_level_set_resolution (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10)

  • max_size (float): [Read-Write] The max size these settings apply to

  • maximum_collision_particles (int32): [Read-Write] Max number of particles.

  • min_cluster_level_set_resolution (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5)

  • min_level_set_resolution (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5)