unreal.GerstnerWaterWaveGeneratorBase

class unreal.GerstnerWaterWaveGeneratorBase(outer=None, name='None')

Bases: unreal.Object

Base class for the gerstner water wave generation. This can be overridden by either C++ classes or Blueprint classes. Simply implement GenerateGerstnerWaves (or GenerateGerstnerWaves_Implementation in C++) to return the set of waves to be used. Waves will automatically be sorted based on wave length.

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: GerstnerWaterWaves.h

generate_gerstner_waves()

Generate Gerstner Waves

Returns

out_waves (Array(GerstnerWave)):

Return type

Array(GerstnerWave)