unreal.GetBool
¶
-
class
unreal.
GetBool
(*args, **kwargs)¶ Bases:
unreal.DelegateBase
- Common Bindings - If you add any new common binding, you must provide a UPropertyBinding for it.
all primitive binding in UMG goes through native binding evaluators to prevent thunking through the VM.
- Returns
- Return type
C++ Source:
Module: UMG
File: Widget.h