unreal.GetBool

class unreal.GetBool(*args, **kwargs)

Bases: unreal.DelegateBase

Common Bindings - If you add any new common binding, you must provide a UPropertyBinding for it.

all primitive binding in UMG goes through native binding evaluators to prevent thunking through the VM.

Returns

Return type

bool

C++ Source:

  • Module: UMG

  • File: Widget.h