unreal.GoogleARCoreAugmentedImageDatabaseEntry
¶
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class
unreal.
GoogleARCoreAugmentedImageDatabaseEntry
(name='None', image_asset=None, width=0.0)¶ Bases:
unreal.StructBase
A single entry in a UGoogleARCoreAugmentedImageDatabase.
Deprecated. Please use the cross-platform UARCandidateImage instead.
C++ Source:
Plugin: GoogleARCore
Module: GoogleARCoreBase
File: GoogleARCoreAugmentedImageDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
image_asset
(Texture2D): [Read-Write] Texture to use for this image. Valid formats are RGBA8 and BGRA8.name
(Name): [Read-Write] Name of the image. This can be retrieved from an active UGoogleARCoreAugmentedImage with the GetImageName function.width
(float): [Read-Write] Width of the image in meters.
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property
image_asset
¶ [Read-Only] Texture to use for this image. Valid formats are RGBA8 and BGRA8.
- Type