unreal.GroomBindingAsset
¶
-
class
unreal.
GroomBindingAsset
(outer=None, name='None')¶ Bases:
unreal.Object
Implements an asset that can be used to store binding information between a groom and a skeletal mesh
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomBindingAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
groom
(GroomAsset): [Read-Only] Groom to bind.group_infos
(Array(GoomBindingGroupInfo)): [Read-Write] Group Infosnum_interpolation_points
(int32): [Read-Only] Number of points used for the rbf interpolationsource_skeletal_mesh
(SkeletalMesh): [Read-Only] Skeletal mesh on which the groom has been authored. This is optional, and used only if the hairbinding is done a different mesh than the one which it has been authored
target_skeletal_mesh
(SkeletalMesh): [Read-Only] Skeletal mesh on which the groom is attached to.
-
property
groom
¶ [Read-Only] Groom to bind.
- Type
-
property
group_infos
¶ [Read-Write] Group Infos
- Type
-
property
num_interpolation_points
¶ [Read-Only] Number of points used for the rbf interpolation
- Type
(int32)
-
property
source_skeletal_mesh
¶ [Read-Only] Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair binding is done a different mesh than the one which it has been authored
- Type
-
property
target_skeletal_mesh
¶ [Read-Only] Skeletal mesh on which the groom is attached to.
- Type