unreal.GroomCreateFollicleMaskOptions
¶
-
class
unreal.
GroomCreateFollicleMaskOptions
(outer=None, name='None')¶ Bases:
unreal.Object
Groom Create Follicle Mask Options
C++ Source:
Plugin: HairStrands
Module: HairStrandsCore
File: GroomCreateFollicleMaskOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
grooms
(Array(FollicleMaskOptions)): [Read-Write] Grooms which will be use to create the follicle textureresolution
(int32): [Read-Write] Follicle mask texture resolution. The resolution will be rounded to the closest power of two.root_radius
(int32): [Read-Write] Size of the root in the follicle mask (in pixels)
-
property
grooms
¶ [Read-Write] Grooms which will be use to create the follicle texture
- Type
-
property
resolution
¶ [Read-Write] Follicle mask texture resolution. The resolution will be rounded to the closest power of two.
- Type
(int32)
-
property
root_radius
¶ [Read-Write] Size of the root in the follicle mask (in pixels)
- Type
(int32)