unreal.GroundTruthData

class unreal.GroundTruthData(outer=None, name='None')

Bases: unreal.Object

Ground Truth Data

C++ Source:

  • Module: FunctionalTesting

  • File: GroundTruthData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • object_data (Object): [Read-Only] Object Data

  • reset_ground_truth (bool): [Read-Write] Reset Ground Truth

can_modify()bool

Can Modify

Returns

Return type

bool

load_object()Object

Load Object

Returns

Return type

Object

save_object(ground_truth)None

Save Object

Parameters

ground_truth (Object) –