unreal.HMDTrackingOrigin
unreal.
HMDTrackingOrigin
Bases: unreal.EnumBase
unreal.EnumBase
For HMDs that support it, this specifies whether the origin of the tracking universe will be at the floor, or at the user’s eye height
C++ Source:
Module: HeadMountedDisplay
File: HeadMountedDisplayTypes.h
EYE
1
FLOOR
0
STAGE
2
UNBOUNDED
3
unreal.HMDSpatialLocatability
unreal.HMDTrackingStatus